game art, artistic research, publications

Ludic Credo: Read to play Ready played!

My aim is to foster arts based research  and  the potential of artistic research methodologies. The Ludic method embraces theoretical sciences, scientific experiments, public performances, game art  and the mis en scène of discourse and science in installations and performance lectures, in short play as art in action research.

Arts practice and theory of playfulness inform intervention and participation in society through the arts of play. Coined as Ludics this approach is elaborates in my artistic doctorate thesis Ludics for a Ludic Society. The Art and Politics of Play. Published online 2010:

brain_controlFoto:Neurospace, performance 
Computerspielemuseum Berlin 2017
-- in Sciences and Arts
Margarete Jahrmann
University of Applied Arts Vienna
Professor Artistic Research 
Ph.D in Arts Programm
Oskar-Kokoschka-Platz 2, 1010 Wien

Zurich University of the Arts
Professor Game Art and Game Design
Toni-Areal, Pfingstweidstrasse 96, Postfach 
CH-8031 Zürich
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Margarete Jahrmann’s main interest lies in the artistic research and exploration of insight through Ludics, playful mechanisms in the arts. She works on meta-games, media epistemology, neurosciences. Her artistic strategies include game arts, media installations, game artefacts and apps. Stemming from her practical and theoretical pioneer work in game art, theories and cultures and an international track of exhibitions and lectures she developed an origin Ludic method as part of her Ph.D. in Arts and Sciences, in the arts based programm of the CAIIA, University of Plymouth, UK under the guidance of Roy Ascott. 2017-18 she was  guest professor at the University of Applied Arts Vienna, PhD in Arts programm and is since 2011 Senior Lecturer for Digital arts at the same institution, since 2006 professor for Game Art/ pervasive games at Game Design ZHDK, Zurich University of the Arts.

English Curriculum Vitae _CV_Jahrmann_2018

German CV_ Lebenslauf_Jahrmann_2018

Ludic Principals:

1.    Concentration on the objective itself [the computer game as art] and not on its attributed functions, such as education, training, conditioning to interfaces.

2.    Playfulness as applied methodology for creating a work.

3.    Setting up a game system as artwork or as investigation set-up.

4.    Focus on “Real Play” understood as a game element transferred out of computer games into real life.

5.    Ostensible uselessness as a principal, understood as a primary function and not as a secondary statement quality, which is attributed to art in general.

(Published online in ELUDAMUS, Journal for computer game cultures:

video: Pierre Luigi Cappucci, Five Words to the Future, filmed on Giant Billard remake, Ars electronica 2015