Margarete Jahrmann’s main interest lies in the artistic research and exploration of insight through Ludics, playful mechanisms in the arts. She works on meta-games, media epistemology, neurosciences. Her artistic strategies include game arts, media installations, game artefacts and apps. Stemming from her practical and theoretical pioneer work in game art, theories and cultures and an international track of exhibitions and lectures she developed an origin Ludic method as part of her Ph.D. in Arts and Sciences, in the arts based programm of the CAIIA, University of Plymouth, UK under the guidance of Roy Ascott. She is designated Univ.-Prof. for the PhD in Arts program and Senior Lecturer for Digital arts at the University of Applied Arts Vienna. She also is professor Game Design ZHDK, Zurich University of the Arts.
English Curriculum Vitae _CV_Jahrmann_2018
German CV_ Lebenslauf_Jahrmann_2018
1. Concentration on the objective itself [the computer game as art] and not on its attributed functions, such as education, training, conditioning to interfaces.
2. Playfulness as applied methodology for creating a work.
3. Setting up a game system as artwork or as investigation set-up.
4. Focus on “Real Play” understood as a game element transferred out of computer games into real life.
5. Ostensible uselessness as a principal, understood as a primary function and not as a secondary statement quality, which is attributed to art in general.
(Published online in ELUDAMUS, Journal for computer game cultures: http://www.eludamos.org/index.php/eludamos/article/viewArticle/vol1no1-5/10)