Neuromatic Game Art – artistic reflexive documentation of a research question…. With the artistic mission statement on the Project Neuromatic Game Art — Critical Play with Neurointerfaces, we are part of the 2020 edition of the Forum Alpbach Showcase of Die Angewandte Vienna, selected artistic research projects. Thanks for this opportunity!
August 2020: Forum Alpbach, Digital Showcase artistic research, Die Angewandte
Category: exhibitions
Campus Re:publica Berlin 2020, NEURAL NET PLAY, Margarete Jahrmann, Stefan Glasauer/6. September- 4. Oktober.
Netz Werke – Eine Ausstellung zum Leben im Netz
Berlin-Neukölln (Ziegrastraße 1, 12057 Berlin) die interaktive Ausstellung “Netz Werke”. https://campus.re-publica.com/de/page/netz-werke-ausstellung-zum-leben-im-netz Öffnungszeiten: 6. September bis 4. Oktober 2020, sonntags bis donnerstags, jeweils von 16 bis 20 Uhr, EINTRITT FREI
Neural Net Play – AI Emotion Classification Play
Ein künstliches neuronales Netz wird als abstrakte Oberfläche / GUI auf Bildschirm 1 visualisiert. Die Spieler*innen liegen auf einer Untersuchungsliege. Das Spiel ist passiv; hebelt Game Mechaniken aus: es genügt zu liegen und zu lächeln – oder nicht! Bildschirm 2: Glücklichkeits-Faktor. In dem Moment, in dem das Grinsen schwindet, weil man erkennt, dass man klassifiziert wird, sinkt der Glücklichkeits-Faktor. Bildschirm 3: Alle erfassten Gesichter werden von der AI so gezeigt, wie sie trainiert wurden: mit Geschlecht und tierischer Voreingenommenheit, ein verzerrter tiefer Traum – als glückliches Äffchen! Die Künstler*innen hinter dem Spiel sind Margarete Jahrmann und Stefan Glasauer.
Epicycles Blindfolded Game/ Tate Gallery London
Moving Humans at the Tate Modern
TATE EXCHANGE _MOVING HUMANS,
Tate Gallery London 21.-22. June 2019
Trajectory perception – a collective experiment
Stefan Glasauer, Alexander Knorr, Isabelle Garzorz, Margarete Jahrmann
A Poster of the preliminary findings of the experiment was presented at the BCCN UCL Navigation Retreat 2019, Tuzing, Germany.
BCCN/UCL Navigation retreat 2019 | 03 – 05 July 2019, Tutzing
DOWNLOAD the Poster here: 04_Poster_Tate … “Trajectory Perception_ A collective Experiment”.
Further outcomes will be sculptural….
Live sonification of emotional states/AI – Ludic Rulez!
NEWly found footage: TnX dear friend! Unseen and unpublished videos of the 2020 AIL live performance of different emotional states (Thomas Wagensommerer Sound patch, Stefan Glasauer live data from emotional states, Margarete Performance on examination couch and game mechanics) classified by an Deep Dream AI – “I want to see HAPPY monkeys” ! Tnx to Eva Fischer for the opportunity to show at the Post Digital exhibition… and perform according to Ludic ruleZ!
2020-2021 #NeuromaticBainwaveBroadcast
Brainwave broadcasting in the Age of Social Distancing- since March 2020
JOIN IN DAILY 7pm (First series of Neuromatic Game Art Experiments, online, due to C-19)
https://www.youtube.com/channel/UCRuETt9HjkgXfn17ao8pCRg?view_as=subscriber
CAS LMU Munich – ERES Foundation Munich. RESEARCH Fellow at the Center of Advanced Studies/ Neurosciences 2019.
Margarete Jahrmann ist im Juli und August 2019 Visiting Fellow am CAS. Am 25. Juli 2019 hält sie in der ERES-Stiftung zusammen mit Prof. Dr. Stefan Glasauer ein Gespräch zum Thema “Ludic Epistemes. Inner and Outer Space in Art and Psychophysics” führen.
Live talk… including work selection
Am 7. und 8. August 2019 Workshop “Experiments as Games”.
(2017-2019) PRE_COGNITION: Game-Experiment in SPACE HABITAT
PRE_COGNITION: Game-Experiment in SPACE HABITAT
Predicting the Future is an essential Function of the nervous system. this statement is the starting point of a time space narration and a self experiment with a research game design by Margarete Jahrmann and the neuroscientist Stefan Glasauer. The Game Experiment was performed over a period of time simulating repetitive day and night circles on cognitive processes of decision making . Shot on location of the SHEE Habitat International Space University Strassbourg.(Jahrmann/ Dématraz 2017)
Public Screening at Ludic Ouvroir, Prater-atelier Rustenschacherallee 2-4, at the occasion of the #Ludic Method Series, part2, <Autumn 2019.
Reflexive discussion in the form of a space-time expanded interactive film. The text of the film was developed in a rizomatic writing game in exchange with the dramaturg and writer Marian Kaiser. https://player.vimeo.com/video/241363321
Discussion of the Concept with Space Architect Barbara Imhof: PUBLIC EVENT in the context of AP Angewandte arts science research Practice. November 29, 2017, 6 pm, Heligkreuzerhof, 1010 Vienna.
LUDIC METHOD Example #001: The Space architect Barabra Imhof created the space simulation habitat SHEE, Self-deployable habitat for extreme environments. It was used by Margarete Jahrmann and the Francophone filmmaker Samuel Dématraz to create a duration performance with pre-cognition elements and a pre-formed game experiment at the International Space University Strassbourg.
Barbara Imhof responds to the invitation for the first #Ludic method soirée in Vienna: “Seen from a top view, all my work is a game of many rules applied to topics of terrestrial and outer space design research and development. Designing from the unfamiliar might be a good short description…”