(2020) DAS LUDISCHE MANIFEST. DIE KUNST DES SPIELS UND IHRE GESELLSCHAFTLICHE WIRKUNG./ LUDICS. THE ART OF PLAY AND SOCIETAL IMPACT/

This papers is published in the ZHdK Book: DDE Publikation – Franke Björn (ed.) 2020: Not at Your Service: Manifestos for Design, Zurich. (English und Deutsch in einem pdf).

ABSTRACT

The Art of Play and Societal Impact is introduced in this manifesto as a tool for commenting on and intervening in social and political questions and the challenges of climate change. The design of play objects has an impact on everyday life in society, simply through the presence and daily use of play in relation to our social life and behaviour, has an impact on our daily lives. The impact factor of ludic objects is not measured, but present in discursive reflections in the field of artistic research.

The ludic as a method for rule-driven design elucidates states of play, combines free play, games and rules of play. Conceptual ludic art explores rules of play, systems of investigation and knowledge acquisition through game mechanics, as well as the fundamentals of perception, experience and cognition. The theory and practice of artistic research are concerned with ludic methods of approaching art and science, and epistemic things as insights achieved through arts objects as research vehicles.

Ludic objects are artefacts that trigger discourse and the application of certain rules of research. They constitute an interplay of art and knowledge. Finally, ludic, experimental research games are tied to a certain playful approach toward serious, rule-driven research. Following a ludic method introduces a new trope to artistic research.

Speculative games provide an element of role play, and use performance elements in order to understand the role of the artist, the researcher and the designer. The ludic objective is the idea of playful movement in thinking. It is informed by technologies and cultural techniques of insight, as well as theories, experiments and philosophical conceptions that are connected to the perceived, conceived and lived world.

(English und Deutsch in einem pdf) http://www.margaretejahrmann.net/wp-content/uploads/2020/11/manifestos_200910_jahrmann.pdf

Media Art Award of the City of Vienna 2020 //Medienkunstpreis der Stadt Wien 2020

//25 May 2020: In her work, the internationally renowned media artist and art theorist, who has been Professor of Artistic Research at the University of Applied Arts Vienna since 2019, uses code, language and fashion for media art works and games in urban space.

//25. Mai 2020: Die international anerkannte Medienkünstlerin und Kunsttheoretikerin, die seit 2019 Professorin für Artistic Research an der Universität für Angewandte Kunst Wien ist, setzt in ihrem Werk Code, Sprache und Mode für medienkünstlerische Arbeiten und Spiele im urbanen Raum ein.

https://www.dieangewandte.at/jart/prj3/angewandte-2016/main.jart?rel=de&reserve-mode=active&content-id=1453407060152&news_id=1585042284847

https://www.wienerzeitung.at/nachrichten/kultur/medien/2061393-Margarete-Jahrmann-erhaelt-Medienkunstpreis-der-Stadt-Wien.html
http://www.kunstmarkt.com/pagesmag/kunst/_id433137-/news_detail.html?_q=%20http://www.artmagazine.cc/content111961.html?fbclid=IwAR3lhpqpgf3DYG2EmA3ceQf6HX-vrQbj0DFqWKQHzyV6dsh4PYubSIZxsQE

derStandard Interview: Künstlerisches Spiel mit Gerhirnströmen (Wissenschaft Spezial)

https://www.derstandard.at/story/2000117296435/kuenstlerisches-spiel-mit-gehirnstroemen

enjoy the first feature on the new FWF/PEEK artistic research project “Neuromatic Game Art” from May 2020, printed and online in the quality newspaper derStandard.

Getty images

Special thanks and respect to the author Alois Pumhösl — who really brought all the stars out of our brain data – into a coherent narration…. enjoy (though German, but translation works online 😉

https://www.pressreader.com/austria/der-standard/20200506/281706911849001